![]() So that means you can cycle through until you get to one you can complete. You’ll often have seven or eight different recurring quests that you can try for, all abortable. Questing reaps plenty of benefits for the efforts it takes to do, and will help make your city more self-sufficient. Unless they’re useless BPs that you’ll never, ever use, but it’s worth the risk. So you never know for sure what you’re going to get, but free stuff is never a bad thing. The prize for a Recurring Quest is always going to be random. ![]() Questing refers to the Recurring Quests, which you can do over and over for as many times as you’re able to complete them to win goodies. It’s actually none of these things though. This may sound disheartening but it is an incredibly useful GB that can eliminate your need for goods buildings entirely.When you first hear the term “questing”, you might think that it refers to the Story Quest (and the never ending Princess Myciena), or the Daily Quest, or even the Side Quests. It will not boost DCs nor the settlement rewards. It will not boost any of the event currencies nor will it boost any of the stage rewards during an event. CF works on Goods, Coins, Supplies, Medals and Diamonds only. BPs, diamonds, goods, and FP give the same quantity regardless of era. This shows the random rewards base amount: coins, supplies and medals base amount change based on eras. That amount would have been 5 with no CF. ![]() Story quests can give different amounts than the recurring quests so we'd need to look at your RQ amount of 9 and we can see that it is working. 5 is the standard goods random reward amount. Razorback typically gives great advice however disconnecting CF won't show a difference, I just tried it.ĭisconnecting CF after you've completed a quest but before you accept the rewards will show it.
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